Sandfall Interactive has gotten high praise with their Clair Obscur: Expedition 33 release this year. While business has been booming, Creative Director Guillaume Broche wishes to keep the company’s headcount limited. The primary reason is to maintain their creative vision and deliver unique projects. This is what he quoted to PCGamesN:
We don’t plan to grow the studio too much; we want to remain very small and agile with a strong creative vision and a game that feels very unique and artsy. We want to keep that: that’s our DNA, and that’s how we work.
Clair Obcur: Expedition 33 holds high regard and made Sandfall a monolith in the gaming industry in a short span. To thank the community for making it a success, the developers are working on additional content, which we might get sooner than expected.
Sandfall Interactive Wants To Keep On Building Artistic, Crazy Games
What sets Sandfall Interactive apart from all other game studios is the fact that they like to keep it unique and artistic. While Hideo Kojima takes a similar approach, it’s more around a unique and weird spectrum in a good way. At the moment, Sandfall wants to continue with this vision for their future projects and justified why keeping a small team is crucial for them.
We want to make stories like an art house, making crazy projects because we want to make them, and that’s the philosophy we want to stick by – especially now because we have so much attention and so much love from the players. We really don’t want to betray that and just do stupid stuff. We know now how to make games that are good with a smaller team and a really strong vision, and that’s what we want to do again.
Sandfall Interactive deeply cares about its fanbase and doesn’t want to take risky moves that would betray everyone’s belief. Certainly, a lesson bigger AAA studios should take into consideration, even the one in Montreal.
Sandfall Interactive’s Next Game Might Not Be an RPG
Sandfall also wants to move away from the RPG formula for their next game (via Washington Post). In that interview, Broche also revealed that they don’t want to be held in the constraints of genre, art style, or gameplay whatsoever. This is what Broche quoted during that interview.
We don’t want to be constrained by story, art style, or gameplay in whatever we want to make next, so nothing to say. We just want it to feel authentic, and made with love.
Currently, Sandfall Interactive aims to reward players for their support with a new content update. Broche mentioned that this would arrive within a few months. With The Game Awards 2025 on the horizon, we might get to see a glimpse there.
That was everything you needed to know about the future plans of Sandfall Interactive. Are you excited to see what the studio will be up to next? Share with us in the comments below.