Helldivers 2 Game Director Mikael Eriksson broke the studio’s radio silence with news that would’ve sounded crazy months ago: Arrowhead is actually delaying content to fix the game’s spiraling performance problems. Following the latest “Into the Unjust” major update, which turned missions into slideshow presentations with hard crashes, the developer has finally admitted what players have been screaming about since September.
The announcement came through Arrowhead’s latest community video, where Eriksson laid it out:
We have made the decision to push some of our content and feature updates a little bit into the future while we’re addressing these things—to make sure that we can get to a much more stable state that we can believe in.
This shift directly answers months of community demands to stop piling features onto a foundation that’s been wobbling more and more with every passing update. Players watched frame rates crater with each new warbond while Arrowhead insisted incremental optimizations would solve everything. Spoiler: they didn’t.
Arrowhead Admits Helldivers 2′s “Unjust” Truth
Eriksson didn’t dance around the mess. He called community frustration “very justified” after Into the Unjust
The plan focuses on splitting fixes into quick patches for minor issues versus longer-term work for serious performance gains. Some problems will get addressed “fairly quickly” according to Eriksson, though specifics remain vague. Transparency can only go so far, after all.
What’s actually promising, though, is that Arrowhead finally acknowledges that they can’t keep adding new enemy factions and variants while ignoring that fighting them crashes half the player base.
The major update exemplified everything wrong with their approach: exciting underground horror ruined by audio cutting out and framerates plummeting whenever more than three bugs (the Terminid kind) appeared.
Eriksson also mentioned “really big improvements” are already underway, with details coming soon. And while that statement may have the same energy as “the check’s in the mail,” at least someone finally admitted the check bounced.
Still Not Enough to Win Back the Community’s Trust, Apparently
Here’s where managed democracy meets harsh reality, though: Arrowhead‘s announcement sounds good on paper, but the community has been burned too many times to take it at face value.
Players wanted exactly this shift months ago when each warbond made things worse. Stop adding features, fix the foundation first—a simple concept that the developer seemed allergic to acknowledging until crashes became impossible to ignore. Now they’re promising what should’ve been priority numero uno six months ago:
The skepticism makes sense when every update since February has promised optimizations while delivering worse performance. Audio bugs, extraction crashes, random disconnects—pick your poison. Small patches kept arriving while fundamental issues kept multiplying like Terminids during a breach.
True and true. Live service games promising improvement while repeating mistakes isn’t exactly groundbreaking territory. Players aren’t asking for perfection, just a game stable enough to extract without crashing before Pelican-1 arrives.
At the end of the day, the real test isn’t what Eriksson says in videos but whether that promised “mid-October-ish” patch actually delivers stability or if we’re back here discussing the same problems next month.
Does Arrowhead’s promise convince you they’ll actually prioritize stability, or is this just more managed democracy spin? Let us know in the comments below!