As Battlefield 6 prepares for its global launch on October 10, 2025, EA and Battlefield Studios have revealed that the day-one update will bring over 200 gameplay changes. The most important changes will be regarding how we move and shoot on day one.
✅ #Battlefield6 Launch Update Incoming
🔥 200+ gameplay changes hitting Day 1
focused on bug fixes, polish, and balance.
🏃Player
• Movement feels more responsive & smoother pacing
• Multiple movement issues fixed for balanced gameplay
🔫 Weapons
• Recoil rebalanced – tap… pic.twitter.com/EeouVFpoX6
EA is calling the game “the most tested and iterated Battlefield game in history.” And we don’t doubt that for a second. The game’s open beta got hundreds of thousands of players and has been some of the most fun we’ve had this year. Will the game keep the same magic when it’s officially out?
Battlefield 6 Will Have Different Movement Than the Beta
The most noticeable change coming with Battlefield 6’s day one patch is in how players move. Following mixed feedback from the August Open Beta, DICE has tuned movement to make it feel more responsive while committing to Battlefield’s focus on authenticity. It’s very likely that we won’t be able to chain slides and jumps for unrealistic bursts of speed.
We already know what most of the movement changes are from the previous Open Beta Debrief. Momentum carried from slides into jumps has been reduced, and spamming consecutive jumps will now lower your jump height. Shooting while sliding or jumping will also be less accurate, so that gunfights are more about positioning and precision rather than motion.
It's difficult to give a feel of what we're doing through a blog post but the movement changes are far from drastic – they're very localized adjustments to specific parts of movement where things _could_ get too extreme. We want to retain depth / skill expression with movement. https://t.co/P0xR9biWCq
Principal designer Florian Le Bihan has previously said that these changes are “far from drastic.” “They’re very localized tweaks to areas where things could get too extreme,” he explained, noting that the aim is to make movement smoother while keeping it grounded in Battlefield’s identity.
The end result should feel smoother, more tactical, and more distinct from the movement-heavy shooters like Call of Duty that Battlefield 6 was being compared to. Despite toning down the movement, the studio has said that the movement still feels responsive and polished. We’ll have to wait and see the results for ourselves.
Weapon Balance, Map Fixes, and More Day-One Adjustments
Movement isn’t the only area seeing an overhaul. EA’s early patch notes confirm that weapon recoil and long-range accuracy have been rebalanced, with automatic weapons now better rewarding tap firing and burst control. Attachments that previously displayed incorrectly in menus have been fixed, and several gadgets now have smoother animations and more realistic behavior.
It's Battlefield 6 launch week.
4 days to go.
October 10 – 8am PT pic.twitter.com/oqnRwNgfX0
The Rush and Breakthrough modes have also been redesigned for better balance between attackers and defenders, which was one of the issues that we had in the beta. Popular maps like Operation Firestorm and Siege of Cairo have seen quality-of-life improvements, including fixes for spawn killing and out-of-bounds issues.
We’re also getting new HUD and accessibility options, like sprint bob reduction, camera roll toggles, and VO volume sliders. EA has also cleaned up the audio mix, making pings more distinct and weapon effects sharper. There are also some network improvements to reduce desync and invisible damage.
Will the game get as much popularity and players as it did in the beta? Battlefield 6 launches October 10, 2025, for PC, PlayStation 5, and Xbox Series X|S, with Season 1 beginning October 28.
Have you pre-ordered the game? Will you be playing Battlefield 6 when it comes out? Let us know in the comments!