Yes, Call of Duty: Black Ops 7 will keep Omnimovement. Treyarch isn’t abandoning what made Black Ops 6 feel different, but they’re not copy-and-pasting it wholesale either. The November 14 release adds wall jumps and better momentum control to the mix.
Beyond movement though, this game is set to pull back several features the franchise ditched or never properly implemented. Some are no-brainers that should’ve returned years ago. Others feel like Treyarch finally stopped ignoring feedback after the beta (and in part, Battlefield 6) made it crystal clear what players actually want.
1. Omnimovement But With Wall Jumps
Sliding in any direction worked well enough in BO6, but BO7 goes further with wall jump chains. You can hit a wall mid-sprint and bounce off to change direction or reach higher ground. Three consecutive jumps max before momentum dies completely.
Tactical Sprint sparked arguments during the beta until Treyarch made it a perk instead of default. Base movement speed got bumped up to compensate. If you hate double-tapping to sprint faster, just don’t equip Tac Sprinter and move on with your life. Problem solved without fracturing the player base!
2. SBMM off by Default
The beta’s Open Moshpit playlist proved people prefer variety and decent connections over perfectly balanced sweaty matches every single time. Treyarch has since confirmed that experience will become the standard at launch. Skill-based matchmaking still exists in ranked modes where it belongs, but casual playlists won’t punish you for having a good game.
After years of complaints about strict SBMM ruining the casual experience, this change matters more than any weapon or map addition. Players wanted lobbies that don’t feel like CDL qualifiers after one decent performance.
3. Persistent Lobbies
Modern Warfare (2019) killed this when it started disbanding everyone after every match. And the community immediately realized something: getting to trash talk the same players across multiple games or running into that one annoying camper again actually made Call of Duty feel like a community instead of a revolving door of strangers.
Persistent lobbies return alongside open matchmaking. The two features work together to recreate what made older COD games feel social. You’ll recognize names, build rivalries, and actually remember matches beyond generic killstreaks.
4. Overclock (But Its Not What You Remember)
Overclock is technically new to BO7, but equipment progression isn’t a foreign concept to the series. Black Ops 3 had Specialist abilities that got stronger mid-match. This time around, your tacticals, lethals, field upgrades, and scorestreaks all gain two upgrade tiers through consistent use during matches.
Frag grenades unlock throw arc indicators after hitting the second Overclock tier. Trophy Systems intercepting two additional projectiles. Active Camo not ending when you fire, instead just revealing you temporarily, and so on. Each piece of gear evolves based on how much you actually use it, rewarding players who stick with specific loadouts instead of constantly swapping equipment between deaths.
5. Unified Progression
Level up a gun in the co-op campaign and those attachments will carry over to multiplayer. Grind Zombies and watch your battle pass fill. Black Ops 7 will finally connect campaign, multiplayer, and Zombies through shared progression instead of isolating each mode behind separate unlock systems.
This scraps that outdated approach of treating each mode like walled gardens, which means playing your preferred mode gets you everything without forcing detours through content you’d rather skip.
Are these five features enough to make BO7 worth your $70? Which returning feature matters most to your playstyle? Let us know in the comments below!